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Im trying to use a mesh of smooth_triangles to generate a molecular
structure. The structure generates fine, but the shading looks like its
coming from a completely different light source than the one i defined. I
defined an area light directly out from the origin (about 500 units on the
z axis), and have my camera looking at the origin and located along the z
axis just like the light, just not as far out. I assumed this would
generate shading based on the shape of the object. However, the left and
right edges are extremely bright and the center so dark the shape is almost
completely lost... I increased the ambience of my textures which helped
some, but the shape of the object is still lost at the center. I tried
adding a second light source but it just made the current result more
drastic... Am I just missing something?
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