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Alex <pov### [at] lazysodorguk> wrote:
> As requested, here is some code for generating Penrose tilings.
>
> This was my development code, with some comments added. It just produces
> a plain tiling image in a similar fashion to fractint.
>
Thanks for the code!
A while back, I posted an include file, with the code lifted from an IRTC
entry by John Van Sickle:
http://news.povray.org/povray.binaries.scene-files/thread/%3C3fafcd40%241%40news.povray.org%3E/?ttop=215138&toff=150
I thought at the time that there should be some sort of method of generating
the tilings based on "seeds" as you have done, but I couldn't puzzle it
out. Now I'll have to look over your code, to see how you did it.
Oh, also, really cool geomag images, by the way!
Dave Matthews
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