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> I find the textures with the worn edges extremely impressive ! Do you
> mind showing an example of your slope texture ?
>
> Thibaut
Thank you for your comments. I appreciate it. Here is a sample of the
texture.
#macro WornWood(RGB,WearFlat,WearEdge,Norm,Rot,Tran)
#declare Texture1 =
texture {
pigment {
wood
turbulence <0.1, 0.5, 1>
octaves 5
lambda 3.25
scale <0.15, .5, 1>
rotate <5, 10, 5>
translate -x*2
color_map {
[0.0 color RGB]
[0.1 color RGB]
[0.1 color 0.95*RGB]
[0.9 color 0.95*RGB]
[1.0 color RGB]
}
}
finish{
ambient 0
phong 0.35
phong_size 100
}
}
#declare TWood1 =
texture{T_Wood7}
texture {
pigment{color rgbt <255, 155, 23,
0.999999*256>/256*0.25}
}
#declare TWood2 =
texture{T_Wood7}
texture {
pigment{color rgbt <255, 155,
23,1.5*256>/256*0.45}
}
#declare PaintedWood1 =
texture{
bozo
texture_map{
[0 TWood1]
[WearFlat TWood2]
[WearFlat+0.1 Green1]
[1.0 Green1]
}
warp{turbulence 0.2}
scale <0.25,0.25,50>
}
#declare PaintedWood2 =
texture{
bozo
texture_map{
[0 TWood1]
[WearEdge TWood2]
[WearEdge+0.1 Texture1]
[1.0 Texture1]
}
warp{turbulence 0.2}
scale <0.25,0.25,50>
}
#declare DummyNum =0;
texture{
slope { <0,-1,0> }
texture_map{
[0 PaintedWood1]
//[0.1 PaintedWood1]
[0.1 PaintedWood2]
//[0.4 PaintedWood2]
[0.4 PaintedWood1]
[0.6 PaintedWood1]
[0.9 PaintedWood2]
//[0.9 PaintedWood2 ]
[1.0 PaintedWood1]
}
warp{turbulence 0.2}
rotate Rot
translate Tran
}
#end
Hope this helps.
Tim
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