POV-Ray : Newsgroups : povray.programming : media emission value : Re: media emission value Server Time
28 Jun 2024 01:39:35 EDT (-0400)
  Re: media emission value  
From: m1j
Date: 15 Jul 2005 11:35:00
Message: <web.42d7d773c3eedf722b4e50870@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
> m1j wrote:
> > I was looking for the part in media.cpp where emission of the media is
> > applied to the radiosity values. When media is in the radiosity statement
> > then the emission of the media adds to the radiosity. Knowing this I was
> > going to tinker and see if I can increase the emission effect on the
> > radiosity value. To make the radiosity value think there is more emission
> > than there is.
>
> Radiosity is calculated by tracing rays in the scene, just like normal
> camera rays, there is no special handling of media for radiosity.  To do
> what you describe you would need the media sampling code to selectively
> increase the media intensity if a radiosity evaluation is detected.
> Doing this does not make a lot of sense.  You can already achieve what
> you want using the no_radiosity flag in MegaPOV - create one instance of
> your media object with stronger media and no_image, no_reflection and
> no_shadow and the normal one with no_radiosity.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Landscape of the week:
> http://www.tu-bs.de/~y0013390/ (Last updated 01 Jul. 2005)
> MegaPOV with mechanics simulation: http://megapov.inetart.net/

It seems to me that this duplicated manner would be quite slow. I was
looking for a way to force the radiosity calculation to gather a high and
thus brighter value from the media. A media multiplier value. I was looking
for the location in the code that this value could be placed. I speculated
that it could be one location or many. I just did not know where to look.


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