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"B" <nomail@nomail> wrote:
> Hi,
>
> how can I draw the outlines of triangles in a mesh?
I don't think there's an easy way to do this, but I'd love someone to show
me that I'm wrong. :)
> Is there for example a
> function which computes the distance of any point to the nearest triangle
> boundary, for use in a color/pigment map?
Not really. Do you have to do this with a mesh? I normally make such grids
in POV using cylinders & spheres.
It hurts me to say this, but maybe you should consider using a mesh-based
renderer with built-in wireframe capabilities for this job...
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