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The #range thing above is probably fine, but here's what I would do:
#if (clock<0.33)
#declare Rotation = x*360*3
#end
#if (0.33<clock<0.66)
#declare Rotation = y*360*3
#end
#if (clock>0.66)
#declare Rotation = z*360*3
#end
I didn't test that or check through it really carefully, so there might be a
mistake or two, but you get the idea. You might want to test at just 3 or 4
frames for each rotation, so like 9 or 12 total frames.
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