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I think this is part of what is going on, but it just doesn't tell me what I
need to know. I am sure it is here, but I just don't understand. Thanks
for being patient with a noob.
camera {
orthographic
location <SCALE_FACTOR/2,SCALE_FACTOR,SCALE_FACTOR/2>
up SCALE_FACTOR*z
right SCALE_FACTOR*x
direction -y
}
What does this do? -and- what plane is my view in?
Wayne
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Jim Charter <jrc### [at] msn com> wrote:
> I guess we'll need to see your code and an explanation of what behavior
> seems odd to you in order to help.
>
> If you use an example light source from the insert menu you may notice
> that a technique commonly used is to position the light at the origin
> then add a transform to give its real position. If you copied a light
> from the insert menu then edited the location maybe you didn't notice
> the further "translate" in the code?
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