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I have look high and low. Why does the render hang up on "smooth"?
object {
height_field {
tga "Track Tile.tga"
scale <SCALE_FACTOR, 45.000000, SCALE_FACTOR>
smooth
}
texture {
pigment {
image_map {
tga "TrackTile_TEX_960.tga"
}
scale SCALE_FACTOR
rotate <90, 0, 0>
}
finish {
ambient <0.35, 0.35, 0.32>
diffuse 2.5
crand 0.1
}
}
}
The render runs fine if I comment out "smooth" but I really need to have it
as the render is very jagged looking.
Any help would be great, thanks.
Wayne
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