POV-Ray : Newsgroups : povray.binaries.images : nior2 [414 JPG] : Re: nior2 [414 JPG] Server Time
5 Nov 2024 18:24:19 EST (-0500)
  Re: nior2 [414 JPG]  
From: etrask
Date: 1 Jul 2005 03:45:01
Message: <web.42c4f4102f00564de45da7f10@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "etrask" <et7### [at] yahoocom> schreef in bericht
> news:web.42c1f01117f5eb02e45da7f10@news.povray.org...
> > One of my most fully-realized scenes.
> >
> > It didn't take long to make because the geometry is very simple, but the
> > rendering time was very long. The sand is an isosurface taken from
> > "isocactii.pov" from the standard Windows POV-Ray install.
> >
> > Any comments/suggestions/constructive criticism welcome!
> >
> VERY nice!
>
> One thing maybe: I assume that you use a single color texture for the
> pillars and walls, which I think produces those color bands, especially on
> the wall. If you use a texture with a subtle mixture of colors, they will
> disappear I guess...

Yes, I did use a single pigment for.. just about everything :P
Thanks for the tip! I was wondering how to get rid of the banding


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