> web.42b69f52a6ab8cf34f17dd8d0@news.povray.org
Thanks for that. However I'm not sure that my problem is the same as
Burki's, or at least the solution isn't the same. He had artefacts in
conical spotlights; I'm getting them at the origin of cylindrical
spotlights, the beams of which travel only a couple of units before
striking an object. It looks like the light is emanating from a black
saucer.
I have limited the media thus:
box {-2 2
hollow pigment{rgbt 1}
interior {media { scattering { 2, rgb 1/2 extinction 0} samples 50}}
}
....with no improvement.
Thanks for your help so far. I wonder if I could trouble you for some more
:-)
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