LightBeam <s.f### [at] tiscalifr> wrote:
> 1st of the summer :-)
> Blobs, radiosity, focal blur (my trinity ?! lol)
> more than 4hours of rendering (AMD XP3200+)
> Enjoy. Comments are welcomes. thanks :-)
Just two thinks I can see at the moment:
The pendent bumpmap has stretch marks on the side. Not sure how but it would
be better to rap the texture rather than use a simple planer map.
The second would be to use a bump map for the floor/table top. The texture
looks like it was painted on.
Hope these ideas help.
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