JYR <jyr### [at] hotmail com> wrote:
> Note: POV-Ray cannot sample media along an infinitely long ray.
I'd simply forgotton this not so unimportant fact ...
Alain <ele### [at] netscape net> wrote:
> There are to few samples for your situation.
Yes ! Now it begins to work. I also increased the intervals in the test
scene. In the original scene the beams looked a bit like a string of beads.
Increasing the intervals from 10 to 30 helped to produce a more constant
beam. But this also demands a greater rendering time.
Originally I wanted that a spot should shine out of every window. As I made
7x49 windows in total I think I'm going to drop this idea ...
You helped me a lot, especially in encouraging me to read more in the help
files :)
Thanks,
Bu.
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