POV-Ray : Newsgroups : povray.newusers : height_field tutorial : Re: height_field tutorial Server Time
29 Jul 2024 16:34:01 EDT (-0400)
  Re: height_field tutorial  
From: woodcarver
Date: 17 Jun 2005 12:25:00
Message: <web.42b2f7fc97a3aae4e6b28e70@news.povray.org>
Mike Williams <nos### [at] econymdemoncouk> wrote:
> Wasn't it woodcarver who wrote:
> >hi:
> >I am following the height_field tutorial "to the letter", the first part
> >renders great, the second part however I get a parse error: "cannot open
> >..tga file". I've tried everything that I can think of, still get the same
> >error.
> >I have the latest version of POV-RAY.
> >It appears that the renderer is looking for a file to open, but there is no
> >path for it to follow.
> >Is there a way to fix this? or am I missing something?
>
> Did you read this bit about the rendering of image.pov?
>
>   Note: Windows users, unless you specify +FT as above, you will get a
>   .BMP file (which is the default Windows version output). In this case
>   you will need to use sys instead of tga in the height_field statement
>   below.
>
> Also, if you've reconfigured the output file path, you'll need to move
> image.tga that you create from that output folder back into the same
> folder as hfdemo.pov.
>
> --
> Mike Williams
> Gentleman of Leisure

Hi:
I haven't reconfigured the paths,default works fine. I have rendered with
+FT, without it,  and with/without AA, makes no difference. All of the
scenes that I've rendered or saved are in the 'scenes' folder-default I'm
assuming.
The image.tga is there, but when the code is run for hfdemo.pov it acts as
if there is no path for the call to follow--hence the error. Strange to say
the least, however I will double-check the default path again just to make
sure.

woodcarver


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