Hello.
in lighting.cpp line 2772:
if (Cos_Shadow_Angle < EPSILON)
{
return;
}
What's the role of this code ?
It disturbs me. It avoids lauching a new ray to the light source and put the
object into dark at that pixel even if the object is no under the shadow...
When I remove it, it works better !
lmagnin *at* ens-lyon *dot* fr
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