POV-Ray : Newsgroups : povray.binaries.images : blurred : Re: blurred Server Time
5 Nov 2024 18:24:07 EST (-0500)
  Re: blurred  
From: m1j
Date: 14 Jun 2005 20:20:01
Message: <web.42af7427a8c921ff9dce7a310@news.povray.org>
"m1j" <mik### [at] hotmailcom> wrote:
> Just playing with blurred reflections from some of the code found online.

Here is an update. I soften the floor by using a 16bit png.
The sphere on the left is the pov sdl average while the right is the shader.
I miss spoke before in that the shader method does not yet control the
trace depth. PovMAN does not have the gather function added.


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