"m1j" <mik### [at] hotmail com> wrote:
> Just playing with blurred reflections from some of the code found online.
Here is an update. I soften the floor by using a 16bit png.
The sphere on the left is the pov sdl average while the right is the shader.
I miss spoke before in that the shader method does not yet control the
trace depth. PovMAN does not have the gather function added.
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