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"s.day" <s.d### [at] uelacuk> wrote:
> "m1j" <mik### [at] hotmailcom> wrote:
> > Just playing with blurred reflections from some of the code found online.
>
> Nice picture, excellent lighting it looks very realistic. I assume blurred
> reflections are mega pov only or can they be done with normal POV?
>
> Sean
Well the first attempts I did where using povman with a combination of
shaders I wrote and code I found online. This image was done using SDL code
I here in the forums.
#macro BTEX(BlurAmount,BlurSamples,ObjectPigment,ObjectFinish )
texture {
average texture_map
{ #declare Ind = 0;
#declare S = seed(0);
#while(Ind < BlurSamples)
[1 // The pigment of the object:
pigment { ObjectPigment }
// The surface finish:
finish { ObjectFinish }
// This is the actual trick:
normal
{ bumps BlurAmount
translate <rand(S),rand(S),rand(S)>*10
scale 1000
}
]
#declare Ind = Ind+1;
#end
}
}
#end
Credit goes to the very smart person that wrote this code but I can not
remember names very well.
I have not tried the megapov blur yet.
The povman shader gives more control but is slower. With it I was able to
fade the reflection off based on distance from the object. Not sure yet how
to do that with any other version of povray. Will keep playing.
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