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"Slime" <fak### [at] email address> wrote:
>
> Are the objects that don't appear:
>
> - really close to the camera (like within one unit)? Orthographic cameras
> don't display objects closer than the camera's direction vector, I believe.
> Actually, according to the documentation, this could be the problem even if
> they're closer than the look_at vector.
> - really far away (like in the millions of units or more)?
> - really huge or really tiny (like in the millions or millionths of units)?
>
> Only some of the objects are invisible, right? (If *all* of them are, the
> problem could be something simple like no light source or camera facing the
> wrong way or something.)
>
> - Slime
> [ http://www.slimeland.com/ ]
After having read your answer i tried to move the camera away from the
objects, and I think that it was too close of the objects, because now
every object is drawned. Thanks Slime.
In fact I have an other problem, I can't get the up and right vector at a
good size, so that the view is the same as my opengl application. Does
someone would have an hint to solve that problem ?
Thanks
Bye
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