Warp <war### [at] tag povray org> wrote:
> lordcontrary <lor### [at] yahoo com> wrote:
> > glass is "hollow"
>
> Why? All the glasses I have seen have been very solid.
>
> > have tried hollow and not hollow fluid...
>
> Why? Are you using media?
>
> --
> - Warp
I actually was fooling with many things at once... have not used povray in
oh... 8 years... refreshing my memory on new concepts... media was one of
them... and I thought it applied in this context? yep... media was used and
a bunch of other goodies. anywho...
I did scale back the volume and now I have "beer" in my mug. Thanks.
I did have one problem that needed to be fixed as well... before the effect
was perfect...
When I made the "fluid" I did not have wings3d tesselate the geometry...
This was done during a convertion ( possibly .obj ->.pov )... turns out
the convertion program did a terrible job of it. When i converted the data
back I learned it tesselated it in a terrible fashion. ( not a rant - in
the end I actually manually tesselated some geometry one triangle at a time
to get it right )
Now tesselation by itself is not a problem but when it created vertex
normals they were not consistent at the edges... it made all the refraction
a trainwreck. Lesson learned... rely on convertion programs ONLY to
convert... not to make adjustments to your geometry...
..... thanks for the feedback... off to make a neon bar light to go with my
drink!
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