Hi everybody,
I'm working on windows XP, and I want to use French accents in a string with
'sys' specific command for .bmp format in uv_mapping.
But I have some problem with it :
with acute) letter strangely
..
I read that I must specified :
global_settings {
charset utf8
}
In order to work with special character like the French accents.
It work well for 'text' object (like in example ttf1.pov)
text { ttf "C:WINDOWSFontsarial.TTF", "Mu00e9tal" ...
But not with 'sys' command in uv_mapping !! (I have got the same problem
with 'gif' 'jpeg' and the others format.)
I have tried several things but in vain ( u00e9 == small letter e with
acute ) :
----------------------------------------
texture {
uv_mapping pigment {
image_map{
}
}
POV Ray : Parse Error : Error opening BMP image ' C:WindowsTextureM l.bmp'
Why M...l ?
-------------------------------------
texture {
uv_mapping pigment {
image_map{
sys "C:WindowsTextureMu00e9tal.bmp"
}
}
POV Ray : Parse Error : Error opening BMP image
'C:WindowsTextureMu00e9l.bmp'
Ok so 'u00e9' is read as this.. But it is not what I want ...:o(
-----------------------------------
#declare Text = "C:\Windows\Texture\Mu00e9tal.bmp"
texture {
uv_mapping pigment {
image_map{
sys Text
}
}
POV Ray : Parse Error : Error opening BMP image 'C:WindowsTextureM tal.bmp'
-----------------------------------
And at last
texture {
uv_mapping pigment {
image_map{
sys Text
}
}
POV Ray : Parse Error : Error opening BMP image 'C:WindowsTextureM l.bmp'
character ???
--------------------------------
Has someone an idea ?
Any suggest that could help me is welcome.
Lionel
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