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Thank you, Florian.
I agree about the low poly items.
As it is an early WIP, I modelled and used low polygons object in order to
build the scene. The edges of the meshes were not meant to be seen though.
I will increase the polygon count and add details once all objects locations
and arrangements are fixed.
Jerome
Florian Brucker <tor### [at] torfboldcom> wrote:
> Very nice start! I like the perspective, and the radiosity looks just
> great. The only thing that bothers me is that you can see the edges of
> the meshes on some parts (i.e. the chair). I'd change that.
>
>
> Florian
> --
> camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
> #local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
> *10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
> /******** http://www.torfbold.com ******** http://www.imp.org ********/
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