POV-Ray : Newsgroups : povray.general : gl2pov (and vice-versa) : gl2pov (and vice-versa) Server Time
1 Aug 2024 20:11:11 EDT (-0400)
  gl2pov (and vice-versa)  
From: Simon
Date: 12 May 2005 11:10:01
Message: <web.428371a8d1c98bcf8b4715c90@news.povray.org>
Hi there!

  It's been centuries since I posted to these groups, I used to make some
very nice images with povray long time ago and I eventually abandonned it
for OpenGL (making my own programs in C++).  And now, I'm making a come
back to POV-Ray!

  Basically, I will be developing small programs and functions with OpenGL,
I will be learning 3D geometry and will be experimenting different
algorythms for speeding animations.  Because I deeply need feedback on my
work, as a form of encouragment, I will be posting images and eventually
movies of my work, both as OpenGL renders and POV-Ray renders (with
pov-cylinders instead of gl-lines!).

  I think it could be a good idea for me to describe the intentions of every
function I undertake and to describe my work, troubles, complications,
etc...  all this to make some sort of learning document that others will be
able to read and understand too.

  My first work (an image) will be an implementation of a povray/opengl
render display.  I don't know yet how I will make it look like, but I will
make a small program that will render a scene in OpenGL and will show the
FPS (or maybe the average millisecond render time) and at the same time
will load a pre-rendered POV-Ray image of the same scene with info of its
rendering time.  Thus giving the two images in one with all relevant
information.  In this way, I may not be able to make the sphere over a
checkered plane, but I may try something exotic!

Hope you may like my work, find it interesting and useful...
  Simon


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