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> However, you can (with a bit of work) create multiple textures which blend
> together the required aspects. It is still not as versatile as mapping to
> different channels, and with complex textures it can be a real brain-ache
> to get it right, but it does offer some of the functionality that it sounds
> like you're used to. Oh for a truly world-class hypergraph. ;)
Thank you.
Ok, assuming i just have 1 diffuse map (image_map). How can i modulate this
image_map with a constant color with povray? I tried the "texture_map" with
all different modes but i could not manage to modulate all textures. I dont
want to fetch the pigment just from an image_map.
A really ugly workaround i can image of is to modulate the original
image_map with the color, save it to disk and give it povray to render. But
as i said, really ugly.
Example:
texture {
average // why not 'modulate'?
texture_map {
[0.0
pigment {
color rgb <1.0, 0.0, 0.0>
}
]
[1.0
pigment {
image_map {
uv_mapping
jpeg "texture01.jpg"
interpolate 2
}
}
]
}
}
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