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Alain <ele### [at] netscape net> wrote:
> povray nous apporta ses lumieres en ce 2005-04-30 10:56:
> > Is there an easy way to texture a large (4 million+ triangle) mesh2 object
> > from an image file? I'm trying to do some hi-res mars renders from
> > elevation data. I can build the model, but I haven't thought of an easy to
> > to get the right colors onto it. I have a .png mars texture, but it
> > doesn't want to play nice with the mesh2. If someone could point me to an
> > example it would be much apreciated.
> >
> >
> As your mesh2 is realy only a hight field, and your image probably a top-down view
of the same area.
> Can you simply the image_map as on a plane? Rotate your mesh to match the plane of
the image_map,
> translate the image so that both origins match.
>
> Alain
actually, it's not a height field, it a mesh2 that is created using data for
the whole planet, it's basically a bumpy sphere... but I think I've thought
of a way to texture it... It's not gonna be nice, but it'll work.
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