Is there an easy way to texture a large (4 million+ triangle) mesh2 object
from an image file? I'm trying to do some hi-res mars renders from
elevation data. I can build the model, but I haven't thought of an easy to
to get the right colors onto it. I have a .png mars texture, but it
doesn't want to play nice with the mesh2. If someone could point me to an
example it would be much apreciated.
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