"Slime" <fak### [at] email address> wrote:
> Don't knock it 'till you try it. It will probably solve your solution nicely
> and if it's a constant media without a density, you might find that it
> renders very fast. Also, if you're going to have transparent objects in the
> arena, you might just find yourself dealing with the same problem again
> anyway.
Thanks. I'll try it. I finally did get the fog to work but you are right
that it will probably cause me problems down the road.
Carl
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