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![](/i/fill.gif) |
I found the correct way now:
First apply the inverse camera matrix, than rotate 180*y and x,
than apply the translation. Maybe someone else will have the same problem...
text{ ttf "font", "asdasd",0.2, 0
texture{ pigment{color rgb<0.33, 0., 0., 0., 0.> }
finish{ambient 0.15 diffuse 0.85} }
matrix < 0, 1, 0, -0.860148, 0, 0.510045, 0.510045, 0, 0.860148, 0, 0, 0 >
rotate 180*y rotate 180*x
translate < 13.1507, 88.4991, 9.21197 > }
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![](/i/fill.gif) |