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Hi,
sorry bit this wont work, first I have to translate the label to the
position I want it to appear. If I dont use a transformation matrix, the
text has a very strange direction, e.g. try the POVRay file below. I would
be delighted if someone could help me out...
// To render this scene, call povray (available from www.povray.org) like
this:
// povray +I1.pov +FN +O1.png +Q9 +W659 +H524 -UV +A0.3
//
camera {
perspective
direction <0.0, 0.0, -1.0>
right 1.25763358779 * x
angle 83.0
transform {
matrix <
0, 1, 0,
-0.00787083446969, 0, 0.999969024503,
0.999969024503, 0, 0.00787083446969,
-0.0784517526627, 0.145133942366, -6.29094362259
>
inverse }
}
light_source { <2.1, 24.35, 0.27>, <0.8, 0.8, 0.8, 0., 0.>}
global_settings { radiosity { brightness 0.6 } }
background { <1., 1., 0.49, 0., 0.> }
// enter the path to your desired font here:
#declare BALLLabelFont =
"/usr/share/fonts/wine/wine_marlett.ttf"
union {
text{ ttf BALLLabelFont, "test label",0.2, 0
texture{ pigment{color rgb<0.33, 0., 0., 0., 0.> }
finish{ambient 0.15 diffuse 0.85} }
translate <-0.145134, 0.333343, 0.0810779 >
}
}
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