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> light_group{}?
>
> Marc
Yes, that is what I was thinking of but it doesn't work. I took the union
of my light sources and decaled them as "lights" and tried this:
light_group {
light_source {Lights}
object {GameGrid (520,520,2) translate <2,0,2> rotate 90*y}
object {Arena}
global_lights off
}
My game grid or arena floor and the walls of the arena should be all that
see the light souces. I left the fog, the sky_sphere, and the tranparent
cones outside of the light group and it doesn't work.
Arg... arg... arg... I'll post links to a few pictures in a few minutes.
Carl
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