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Thanks for the explanation Slime. Here is another idea that explanation
gave me that almost works. Replace the cone above with this one:
cone {<0,0,0>, 1, <0,50,0>, 0 pigment { rgbt <1,1,1,2.5> } hollow scale 40
translate <2000,0,0>}
Leave everything else the same. It's now much harder to see. The other
thought I had was is there a way I could place a column of media at that
location without having to put it inside a container? I've played with the
ground fog and for other reasons I think I like a constant fog better. The
other idea I'm thinking about is using a finite media instead of the
infinate fog however I'm sure that will slow things down.
Again thanks for the help,
Carl
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