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![](/i/fill.gif) |
#include "colors.inc"
#declare screen_width = 854;
#declare screen_heigth = 391;
#declare camera_right = x*screen_width/screen_heigth;
camera {location <10,31,1> look_at <524,0,440-524> angle 30 right
camera_right}
sky_sphere {
pigment {
gradient y
color_map {
[(1-cos(radians( 90.0)))/2 color 5*1.2*<238,2,255>/256]
[(1-cos(radians( 90.3)))/2 color 5*1.1*<3,5,112>/256]
[(1-cos(radians( 91.5)))/2 color Black]
}
scale 2
translate -1
}
}
fog {
distance 500
color rgbt<0.0, 0.0, 0.0, 0.2>
}
cone {<0,0,0>, 1, <0,50,0>, 0 pigment { rgbt 1 } hollow scale 40 translate
<2000,0,0>}
If I take the fog away all looks good but WHY does the fog make my hollow
transparent cone visible? Better yet how do I keep it from making my
transparent cone visible?
Thanks,
Carl
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![](/i/fill.gif) |