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Ross wrote:
> Do you mean "Poseray" in the line above?
Yes.
> if you import the OBJ into Blender, then export a new OBJ with
Blender, does it retain all of it's original vertex information?
I do not have the export script to export as .OBJ script (from blender).
But when I export with Povanim into POV-Ray, the number of vertices stays
the same while the faces nearly double:
Original Wings3D:
2550 vertices
2554 faces
and 1 normal / face
imported into Blender (via .OBJ)
2550 vertices
2554 faces
? normals
exported into .pov (with Povanim)
2550 vertices
5096 faces (I did not triangulate manually ! )
2550 normals ----> one normal / vertex (aha?)
Importing the .OBJ into PoseRay ---->
Number of vertices............. 2550
Number of normals.............. 2550 (1normal / vertex)
Number of polygons............. 2554
Number of valid triangles...... 5096.
So, Povanim seems to triangulate automtically and sets one normal per
vertex. But the doubling of faces without having a doubled number of
normals won't do any smoothing effect.
PoseRay seems to have a different way to calculate, but how...
--- I'm as informed as a tea leaf about the East India Company.
And ani was also for me the reason to take a look at blender.
Yours,
Burki @ ginko . de .keinen spam!
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