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Hello,
I use the following camera settings, which I derive from an OpenGL
projection matrix:
camera {
perspective
direction <0.0, 0.0, -1.0>
right 1.40381791483 * x
angle 83.0
transform {
matrix <
0.19447261314, 0.767765769065, 0.610504812914,
0.671023477777, 0.349843198668, -0.653710355293,
-0.715477410038, 0.536791803748, -0.447153927808,
-57.7085227966, -52.2379188538, 28.1092147827
>
inverse }
}
My problem is, that I cant find a transformation matrix for my text objects
to render in direction of the x-axis, like they normaly would.
Can anyone please help me with this?
Thanks
Andreas Moll
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