|
![](/i/fill.gif) |
"Slime" <fak### [at] email address> wrote:
> It looks kind of flat. You need to increase the contrast in the lighting -
> mostly, make the shadows darker. Maybe even consider a spotlight to
> deemphasize the background. Also, the reflectance of the table and chair
> legs makes them look very busy; you could reduce the reflection or maybe
> fiddle with variable reflection or other finish properties.
Thanks for these ideas, Slime. Coming from the Amiga, I tend not to use
multiple lightsources, although I'm trying to overcome the habits of years.
:)
> The chairs on either side of the table are very packed together, in contrast
> to the rest of the scene which has empty or solid-colored areas. Try
> rearranging objects (or giving the chairs more space) to even things out a
> little.
Yes, I haven't bothered seperating the chairs yet.
>
> Finally, the perspective of the scene isn't very interesting. It's a head-on
> point of view that doesn't give a good sense of depth. I suggest rethinking
> the camera setup.
I tend to use simple perspective, because I like making stereo pairs, and
simple head-on perspective seems easier for most people when viewing in 3D.
>
> Keep working on it!
Thanks for the encouragement. I kinda lost interest with this scene because
it wasn't the kind of room I would like to spend much time in. :) I think
I've learned a little more about POV (& scene developement) since then.
Post a reply to this message
|
![](/i/fill.gif) |