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Hi guys! I just registered! I don't know much about fur textures but I know
how to do a sea scene, the source code is
#include "colors.inc"
#include "glass.inc"
#include "metals.inc"
background {color Navy}
camera
{
location <0, 0, -3>
look_at <0, 0, -5>
}
sphere {
<-14, 10, -25>, 3
texture {
pigment { color Gray25 }
normal {dents 2 scale.4}
}
}
plane { <0, 1, 0>, -1
texture {F_MetalA}
pigment {
checker Col_Glass_Clear, color Col_Glass_Clear
} normal {wrinkles 100 scale.100}
}
plane { <0, 1, 0>, -2
texture{F_MetalC}
pigment {
checker Col_Glass_Bluish, Col_Glass_Bluish
} normal {dents 10 scale.1}
}
plane { <0, 1, 0>, -2
texture {F_MetalE}
pigment {
checker Col_Glass_Bluish, color Blue
} normal {dents 10 scale.1}
}
plane { <0, 1, 0>, -2
texture {F_MetalE}
pigment {
checker Col_Blue_01, Col_Blue_03
} normal {dents 10 scale.1}
}
light_source { <3, 3, 15> rgb 1 }
/* This light source affects the moon in this picture*/ light_source { <7,
8, -20> rgb 10}
fog {
distance 150
color rgbf<0.2, 0.2, 0.3, 0.5>
}
fog {
distance 150
color rgbf<0.1, 0.1, 0.3, 0.1>
fog_type 2
fog_offset 25
fog_alt 1
}
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