POV-Ray : Newsgroups : povray.general : Speed kills... : Re: Speed kills... Server Time
1 Aug 2024 22:18:27 EDT (-0400)
  Re: Speed kills...  
From: King of the Sea
Date: 9 Apr 2005 14:15:00
Message: <web.42581a11fa06e7a13fda19ca0@news.povray.org>
Hi guys! I just registered! I don't know much about fur textures but I know
how to  do a sea scene, the source code is


       #include "colors.inc"
       #include "glass.inc"
       #include "metals.inc"
       background {color Navy}
       camera
       {
       location <0, 0, -3>
       look_at <0, 0, -5>
       }
      sphere {
    <-14, 10, -25>, 3
    texture {
      pigment { color Gray25 }
      normal {dents 2 scale.4}
    }
    }
      plane { <0, 1, 0>, -1
    texture {F_MetalA}
    pigment {
      checker Col_Glass_Clear, color Col_Glass_Clear
    } normal {wrinkles 100 scale.100}
    }
     plane { <0, 1, 0>, -2
    texture{F_MetalC}
    pigment {
      checker  Col_Glass_Bluish, Col_Glass_Bluish
    } normal {dents 10 scale.1}
    }
    plane { <0, 1, 0>, -2
    texture {F_MetalE}
    pigment {
      checker Col_Glass_Bluish, color Blue
    } normal {dents 10 scale.1}
    }
    plane { <0, 1, 0>, -2
    texture {F_MetalE}
    pigment {
      checker  Col_Blue_01, Col_Blue_03
    } normal {dents 10 scale.1}
    }

   light_source { <3, 3, 15> rgb 1 }
 /* This light source affects the moon in this picture*/  light_source { <7,
8, -20> rgb 10}
    fog {
    distance 150
    color rgbf<0.2, 0.2, 0.3, 0.5>
  }
  fog {
    distance 150
    color rgbf<0.1, 0.1, 0.3, 0.1>
    fog_type 2
    fog_offset 25
    fog_alt 1
  }


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