POV-Ray : Newsgroups : povray.general : Algorithms for a comic strip : Algorithms for a comic strip Server Time
1 Aug 2024 22:21:28 EDT (-0400)
  Algorithms for a comic strip  
From: gregjohn
Date: 15 Mar 2005 15:40:00
Message: <web.423747cb339fa04440d56c170@news.povray.org>
I'm interested in making some web comics with povray.  I've started and the
part I hate the most involves cutting and pasting and RESIZING images over
to a presentation or drawing program.   It would be cool if it could be
done with one povray render.   I don't mind doing a lot of SDL coding if it
could save me a little bit of mouse work in an image manipulator.


Any ideas on how to do this?   Say I want one frame to be an outdoor scene,
another to be characters in pose 1, another set of characters in pose 2.

These are the ways I can imagine so far:

1) A high-level scene file that arranges previously-rendered bitmaps
together;
2) Use of one of those Megapov features where the pigment is the view from a
camera at place 3, etc.  It could get complicated to have a complete movie
studio, with one set in the northeast, another in southeast, etc. etc.

Any other ideas anyone could offer, complete with condensed pseudo code?


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