POV-Ray : Newsgroups : povray.binaries.animations : Fluid animation 2 : Re: Fluid animation 2 Server Time
8 Jul 2024 09:56:55 EDT (-0400)
  Re: Fluid animation 2  
From: fidos
Date: 13 Mar 2005 04:15:00
Message: <web.423403f01eb130375a6f27b80@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote:
> Impressive, how is this done?
>
>  - Slime
>  [ http://www.slimeland.com/ ]

Thanks.

The rendering is done in 2 steps.

First, I used a program that I wrote in C for the simulation of the liquid
surface. I use the level set method and the solving of the NS equations.
This method can give good results but is quite long (see for exemple
http://graphics.stanford.edu/~fedkiw/ for impressive animations). For each
frame, the program generate an isosurface file in the dfd format. For the
simulation, the environement is defined by a isosurface file (in dfd
format) which is loaded at the start of the program.

When I have all my frames simulated, I do the rendering in POVRay. I use
MagaPov 1.0 with the patch for density file :
http://staff.aist.go.jp/r-suzuki/e/povray/iso/df_body.htm

Regards,

Fidos


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