POV-Ray : Newsgroups : povray.general : hi~, everybody, how to modulate two bmp files with the third bmp file? : Re: hi~, everybody, how to modulate two bmp files with the third bmp file? Server Time
1 Aug 2024 22:15:13 EDT (-0400)
  Re: hi~, everybody, how to modulate two bmp files with the third bmp file?  
From: lien0n
Date: 10 Mar 2005 21:10:00
Message: <web.4230fc88a2703140598059850@news.povray.org>
Mike Williams <nos### [at] econymdemoncouk> wrote:
> Although POV defines colour functions, I'm pretty sure that you can't
> use them as render-time colours.
>
> At parse time you can pick individual colours from individual points of
> a colour function, like
>
>    #declare My_Colour = Wetting(1,2,3) * (1-Factor(1,2,3).gray);
>
> You can use a render-time float function as PATTERN of a pigment, but
> you can't use render-time colour functions as the COLOUR of a pigment.
>
> So what you can do is to declare Wetting and Drying as simple pigments,
> not functions, use the float function "Factor(x,y,z).gray" as a pattern,
> and then use that pattern as a pigment_map to map two image_mapped
> pigments, like this:
>
> #declare Wetting = pigment {image_map{sys "wet.bmp"} }
> #declare Drying = pigment {image_map{sys "dry.bmp"} }
> #declare Factor = function {pigment {image_map{sys "factor.bmp"} }}
>
> plane{z,-0.00001
>   pigment {
>     function{Factor(x,y,z).gray}
>     pigment_map {
>       [0.0 Wetting]
>       [1.0 Drying]
>     }
>   }
> }
>
> I believe that gives you the particular effect that you were trying to
> achieve. It's a lot less flexible than render type colour functions
> would be, but you don't need that flexibility in this particular case.
>
> --
> Mike Williams
> Gentleman of Leisure

wow~~,it works, firstly thks so much!
But will you pls to say something about how to use flexible colour functions
at render-time?


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