X-Caliber wrote:
> Seeing a demo of nested #whiles, I achieved major code shrinkage again. And
> this time the facet count can be changed in either direction with some
> #defines.
....and quadrupling both defines leads to amazingly long render times.
(2 minutes becomes 13 hours)
If I ever plan on using high counts (I don't actually) using a mesh may be
really necessary.
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