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Hi,
I'm not really a new user as such, but I feel like maybe this is a stupid
question so I'm asking here anyway.
I'm trying to combine two patterns of normals (bozo and wood, as it
happens, but it doesn't seem to make a difference), and rather than giving
me a combination of the two Pov-Ray (3.6) seems to be completely ignoring
the first, except that any scale included is applied to the second. Is
this, um, normal? And is there any way to get around it? It doesn't seem to
be the behaviour described by the documentation...
For what it's worth, what I've got (inside a texture statement) looks like
this:
normal { bozo 0.5 }
normal { wood 0.6 scale 0.4 }
I've got something like the effect I was looking for using turbulence, but
it'd be nice to be able to combine normals, just on principle...
Any ideas?
Thanks
- Fergus C. Murray
http://www.oolong.co.uk
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