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"X-Caliber" <nomail@nomail> wrote:
> I want to create a faceted checkered sphere (much along the lines of the
> Amiga "Boing!" ball).
>
> To do this I figure I'd take a sphere, build a several rings of boxes (one
> for each vertical level of facets, eight I guess), each ring rotationally
> staggered from the one above/below (I figure seven boxes per ring, so each
> staggered ring would be rotated along the vertical axis by 1/14th of a full
> rotation), and then this superstructure would be merged together, given one
> set of attributes to cut into the sphere with, spun 1/14th a turn, and cut
> again with another set of attributes.
>
> I could be pretty far ahead of myself here though, as I don't really know
> how to do any of that. :-)
You could write a quick loop to do this, though I'd do intersections of
planes instead of removing cubes from a sphere... Or at least I'd think it
would be quicker (render wise).
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