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"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:
> So, I'm currently doing some tests on how to efficiently simulate a single
> hair using a normal in which it starts, gravity, and wind. As of yet, few
> parameters control the effect of gravity and of wind, but some tests have
> showed that the length between nodes affects the outcome somewhat, which is
> something I'll be investigating. I'm also thinking about limited
> vector-fields and such to model the hair, but, like I said, everything's
> just in an experimentation phase. Just wanted to show off what I'm currently
> working on.
>
Tim, are you still working on this? I played with hair about a year ago.
You can see one of my old movies at http://hansel.pinerypointe.net/hair.avi
One thing you'll find is things get more complicated when you put a head in
the middle. Then you have to have some sort of force that keeps the hair
from going inside the head.
At one time I rendered a movie like this with .001 inch hairs and about a
million of them. It took a long time but it looked pretty convincing.
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