POV-Ray : Newsgroups : povray.newusers : uv mapping on a bicubic patch question : Re: uv mapping on a bicubic patch question Server Time
29 Jul 2024 20:21:16 EDT (-0400)
  Re: uv mapping on a bicubic patch question  
From: Mienai
Date: 26 Feb 2005 04:20:00
Message: <web.42203e2d4c61b44e4c2afc5a0@news.povray.org>
Mike Williams <nos### [at] econymdemoncouk> wrote:
> You have to rotate around the z axis only.
>
> (I suppose, theoretically, as a UV mapped texture you ought to rotate
> around the W axis, but there isn't one.)
>
> I used
>
>
>   uv_mapping
>
>   texture {pigment {marble
>     scale 0.1
>     colour_map {[0.5 rgb 1][0.5 rgb x]}
>     rotate z*90
>   }}
>   texture {pigment {marble
>     scale 0.1
>     colour_map {[0.5 rgbt 1][0.5 rgb x]}
>   }}
>
>
>
> --
> Mike Williams
> Gentleman of Leisure

Thanks, that was exactly what I was looking for.


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