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Mike Williams <nos### [at] econymdemoncouk> wrote:
> You have to rotate around the z axis only.
>
> (I suppose, theoretically, as a UV mapped texture you ought to rotate
> around the W axis, but there isn't one.)
>
> I used
>
>
> uv_mapping
>
> texture {pigment {marble
> scale 0.1
> colour_map {[0.5 rgb 1][0.5 rgb x]}
> rotate z*90
> }}
> texture {pigment {marble
> scale 0.1
> colour_map {[0.5 rgbt 1][0.5 rgb x]}
> }}
>
>
>
> --
> Mike Williams
> Gentleman of Leisure
Thanks, that was exactly what I was looking for.
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