Thanks for opening this my question.
I can place and rotate many objects by random in a scene. But how do I
prevent them to be randomly placed INTO each other?
Means:
(A) how to define a bigger security frame around each randomly placed and
rotated object, and
(B) how to set new objects without insulting that frame of any other
previous object?
Thank you for answering this probably difficult question.
Sven Littkowski
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