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Mike Williams <nos### [at] econym demon co uk> wrote:
> Wasn't it Rick Measham who wrote:
> >I'm using a sphere sweep for a cat5 cable (that blue ethernet cable
> >hanging out the back of your computer). Along a real cable is a text
> >designation declaring the cable to be cat5 (or 6). I want to include
> >that in my model. However the shere sweep is (surprise!) not a straight
> >line.
> >
> >Is there any way to do this? What if the sweep was made up of many REAL
> >spheres or cylinders (each cylinder would be a lot smaller than the text
> >so I can't just put the text on every nth cylinder)
> >
> >Any help, as usual, will be greatly appreciated.
>
> I guess you need uv_mapping, but that's not currently available for
> sphere sweeps. What you might be able to do is to use the SweepSpline
> macro to produce a mesh that closely approximates the sphere sweep,
> since uv_mapping is available for meshes.
>
> See the last section of page
> <http://www.econym.demon.co.uk/isotut/more.htm>
>
> --
> Mike Williams
> Gentleman of Leisure
I'm a newbie, but I would think that if you're able to do a cylindrical
image map and somehow use a spline for a path with it, it might work? just
an idea.
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