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Thanks for answering! This is interesting. Anyway, what scene production
"pipeline" would you suggest? For example: create or conver to .foo files
and use FOOModeler to compose your scene and export to POVRay.
You think I should give up on GUIs and type the scene using a text editor? I
think it's a lot harder (for example, how do I know one weird object is
touching the other if I can't see it. It sounds a lot harder...) But if
it's the best way...
> There exists no program which can completely read and interpret
> POV-Ray files correctly (besides POV-Ray itself, of course).
> I don't know what kind of importer kpovmodeler has, but I'm quite
> sure it probably can import only extremely basic scenes (and probably
> from very early versions of POV-Ray only).
>
> If you wonder why this is so, some reasons are explained here:
> http://tag.povray.org/povQandT/filesQandT.html#povtootherformatsdifficulty
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