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"Lance Birch" <-> wrote:
> spotlight + shadowless = point light + shadowless
> cylinder light + shadowless = parallel light + shadowless
It looks like this.
> Perhaps this behaviour is by design, but it isn't intuitive in my opinion. I
> would have expected that a spotlight with shadowless would still retain its cone
> of light, but just wouldn't interact with other objects to cast shadows on other
> objects (I just checked, and this is the way that 3D Studio MAX works - it still
> retains its cone of light while not having other objects in its cone of light
> cast shadows).
This is what I expected and was suprised not to get.
I can live without shadowless spotlight, but if existed it would be useful
in some cases. For example: now I have a scene with the building which is
illuminated inside. I want to use as few lights as possible (34 actually)
so "shadowless" allows me to reduce the number of them. But if they become
point lights I will lose control on what is illuminated.
Przemek
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