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Disregard the second question....
I do have one other concern. Given the simple example,
#declare X = 5/100;
sphere {
<0,1,0>, 1*pow(1 + X, frame_number)
pigment{color rgb<1.0, 0.0.0.0>}
}
The first frame will have a radius of 1.05. Is the second frame calculated
using 1.05 * pow(1+X, frame_number) or is it 1.10? I need the former,
where the increase is based on the the last size.
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