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Okay, I figure out how to create the spheres using a SQL script and know how
to get it to do the static parts of the document as well. However, I still
need to figure out how to do the lighting and a good way to do the camera.
This is all on one plane. It is a flat map. So, I want the lighting to be
the same over the whole map. I want the camera to just be fairly simple,
but, the coords are pretty large. I am using size 1 spheres right now and
have a test camera at 0,0,500. However, that is not what I really want.
Again, I want to be looking down on a 2D map, more or less. Thoughts on
lights and camera settings? Examples?
"Fyretrohl" <fyr### [at] ccgheavencom> wrote:
> I would like to create a map system that is able to be changed easily and
> rerendered. I have a serious of X, Y coordinates that would create points
> of interest. At times, these points of interest may change possession. I
> would want to change the color of them at that time. Also, some may hold
> duel possession and I would want to create a color scheme then that would
> show both parties of possession.
>
> For those familiar with the game, I am working on a map of the Inner Sphere
> from Battletech. The goal is to use a database of sometype to store the
> coordinate and planet information. If a planet is held by more than 1
> group, it would show a mix. Otherwise, it would show home color. Once the
> picture is generated, I want to create a coordinate field over the top of
> it for web use that will show information on the planet when you hover over
> it. Any ideas?
>
> And, yes, I am new. For now, I will be happy to get an initial copy done.
> Once I see how it works, I THINK I can create a script that will update the
> data in the rendering file to bring it up to date with the database.
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