|
![](/i/fill.gif) |
Mike Raiford <mra### [at] hotmail com> wrote:
> What this is used for is checking things like object bounding. This
> helps a scene creator determine if there is an efficiency problem in the
> scene. (an example would be if this number were well below about 5%
> there would be a major problem, something is not bounded properly and
> manual bounding may be needed)
>
> AFAIK the only measurement for the benchmark is the time to render the
> scene.
Thanks for the reply.
In my case we ran 2 different compilers each with optimization levels O3, O2
and o). The numbers were different but consistent for each run. Nearly all
of the percentages were above 5%, but there were some well below.
ICC Opt level O3:
Isosurface Cache 127619 41187 32.27
Mesh 15396094 65150 0.42
Plane 92422022 1296548 1.40
Sphere 282061960 167429963 59.36
GCC Opt level O3
Isosurface Cache 131983 41748 31.63
Mesh 15317900 65226 0.43
Plane 92179859 1292354 1.40
Sphere 281530294 166539345 59.16
I'll rerun the benchmarks for one of the above to make sure that these
numbers are identical. I was asked to place the raw results in the paper,
but if I do, I would need to explain them in some general terms.
Post a reply to this message
|
![](/i/fill.gif) |