POV-Ray : Newsgroups : povray.newusers : Benchmark Results questions : Re: Benchmark Results questions Server Time
30 Jul 2024 00:18:36 EDT (-0400)
  Re: Benchmark Results questions  
From: Jerry Feldman
Date: 14 Jan 2005 08:05:00
Message: <web.41e7c2f51b382702d6123f770@news.povray.org>
Mike Raiford <mra### [at] hotmailcom> wrote:

> What this is used for is checking things like object bounding. This
> helps a scene creator determine if there is an efficiency problem in the
> scene. (an example would be if this number were well below about 5%
> there would be a major problem, something is not bounded properly and
> manual bounding may be needed)
>
> AFAIK the only measurement for the benchmark is the time to render the
> scene.
Thanks for the reply.
In my case we ran 2 different compilers each with optimization levels O3, O2
and o). The numbers were different but consistent for each run. Nearly all
of the percentages were above 5%, but there were some well below.
ICC Opt level O3:
Isosurface Cache                127619           41187     32.27
Mesh                          15396094           65150      0.42
Plane                         92422022         1296548      1.40
Sphere                       282061960       167429963     59.36

GCC Opt level O3
Isosurface Cache                131983           41748     31.63
Mesh                          15317900           65226      0.43
Plane                         92179859         1292354      1.40
Sphere                       281530294       166539345     59.16

I'll rerun the benchmarks for one of the above to make sure that these
numbers are identical. I was asked to place the raw results in the paper,
but if I do, I would need to explain them in some general terms.


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