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I haven't tried this yet, it just occurred to me, so I was wondering if
anyone else has. To get blurred reflections, is it possible to cheat by
rendering the scene using a spherical projection from the location of an
object, then blurring the image in photoshop or whatever, then mapping the
image back onto the object as a kind of 'env ball' reflection? (as done in
some other renderers.) I'm not sure if it would work purely from a
geometrical point of view, but in some cases, like if the object itself is
very simple like a sphere, it might look OK and save a lot of micronormal
fiddling? I thought of this while looking at the copper balls pic recently
posted. It might save render time and a lot of fiddling - if it worked.
L
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